Dark Warlock in the Apocalypse

Chapter 93 The advantages of the craftsman



In World Breaker, three main categories own the jobs area : warrior, mage, and craftsman. While warriors and mages take on different roles, they both belong to combat classes. Their growth relies on fighting enemies and gaining experience through victory. However, craftsmen have a very different growth process.

'Craftsmen specialize in production and management, earning experience without needing to engage in combat,' Justin thought.

Craftsmen can level up by creating specific items using their skills. Unlike combat classes, their growth increases their crafting abilities rather than their combat power. Because of this, craftsmen's creations in the later stages of the game could rival ancient relics in power. While they are incredibly weak in combat, they are essential for strengthening territories and internal affairs.

'In terms of pure potential, craftsmen don't fall short compared to other jobs. World Breaker isn't about becoming the strongest individual.'

The ultimate goal of World Breaker is to build the strongest nation, not to focus on individual power. Opting to be a craftsman, who focuses on strengthening a territory, wasn't a bad choice. In fact, Justin himself had won numerous times by playing as a craftsman in the past.

But that was back when World Breaker was just a game.

Now that the game's system had become a reality, the craftsman job was riddled with disadvantages. 'You can't command soldiers easily, gathering materials is a struggle, and with no combat ability, it's hard to do anything alone. And even if you do gather materials, they quickly run out after a few crafting sessions.'n/o/vel/b//in dot c//om

he advantages of the craftsman The advantages of the craftsman only truly shone when they started as a leader in the game. But in this world, where one had to move around and fight on their own, the warrior or mage classes were far superior.

And yet, there were five craftsmen in one territory? It was beyond odd—it was practically abnormal.

"Why did you choose to be a craftsman in this kind of world? Most people would pick a warrior or mage, wouldn't they?" Justin asked.

"Well..." Eugene hesitated, lowering his head in shame.

"I thought... it was a job where I wouldn't have to fight," he admitted.

"...."

"Warriors and mages seemed like jobs where I'd be forced to fight..." Eugene's face turned red as he explained.

It sounded like he was trying to justify his choice, but all he did was highlight how much he had run away from combat. Justin clicked his tongue and shifted the conversation.

"And what about the other craftsmen? Did they also choose this path to avoid fighting?"

"That's part of it, but originally, they weren't craftsmen. They all started as villagers. They leveled up and chose the craftsman class later."

"What? They weren't warriors or mages?"

If they started as villagers, they would have known how hard it was to level up. And after all that effort, they still chose the craftsman class?

Seeing the leader's confusion, Eugene cleared his throat and began to explain.

The territory Eugene had lived in was relatively ordinary. All the pioneers, except for Eugene, were warriors or mages. There were about fifteen pioneers and just over a hundred villagers. Eugene was the odd one out because he was the only craftsman among the pioneers.

"You said your job was an alchemist? What skills do you have?"

"Crafting skills? No combat skills at all? And you want to join our team?"

"Are you kidding us? Try somewhere else."

When the first rescue quest started, Eugene tried to find a team to join. But as soon as the pioneers found out he had no combat skills, they rejected him coldly. With no other choice, Eugene stayed behind at the territory, aimlessly wasting time.

Even after crossing into this new world through dimensional migration, nothing changed. To the others, a pioneer with no combat abilities was nothing but a burden.

"No one would take me, so I tried going out hunting alone. But unlike goblins, the monsters in this world always travel in groups. I barely escaped with my life."

After barely surviving an encounter with a group of hobgoblins on his first hunt, Eugene holed himself up in the territory. It wasn't that he lacked ambition, but he couldn't even gather the most basic materials, so what was there for him to do? All he could do was while away the hours in his house like the other villagers.

"But eventually, things changed. Once the pioneers realized I had a potion-making skill, they started bringing me materials and asking me to make potions for them."

The materials they provided were simple, like hobgoblin blood, and the requests came with no compensation at first. Despite asking for something they needed, the pioneers would act haughtily, their heads held high as they spoke. Find exclusive stories on empire

"You're leveling up from this, so you don't need any mana stones, right? Just make the potions properly."

"We should be the ones thanking you? You wouldn't even be leveling up without us. You agree, right?"

"...."

Eugene cursed them endlessly in his head but held back and made the potions. In his current situation, being able to level up was a blessing in itself.

Through sheer persistence, Eugene managed to raise his level past 10, just by making potions.

"After hitting level 10, life became more manageable. As I learned new skills and the quality of my potions improved, the pioneers' attitudes softened a little. They even gave me a few mana stones as tips now and then."

Though the power dynamics hadn't shifted, it seemed the pioneers began to recognize Eugene's potential. The fact that there were only two paladins in the territory, and no real means of healing, also played a role.

Thanks to this, Eugene was able to live with some peace for a while—until the massive losses in the field boss raid.

"The leader greed is what caused the disaster. He insisted on going after the field boss before everyone had leveled up properly, claiming we'd win through sheer numbers."


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