Chapter 92 The Death Domain
A domain with a radius of 5 kilometers emerged, ablaze with the fury of fire and darkness. Undergoing significant transformations, it incorporated unique characteristics and attributes. The previous domain of fire and ice had completely evolved into something new.
While it still retained its raging fire, there were substantial changes to the other elements, including the fire itself. The newly named 'Death Domain' had transformed into a literal hell.
Expanding and metamorphosing, the domain had become a genuine realm that could be cultivated to the next level. In the world of cultivation, domains manifest in various forms, each following unique patterns achievable only once cultivators reach the Sage Stage and beyond.
Upon reaching Sage status, cultivators gain access to a new form of energy known as Spiritual Qi. This energy, more potent than Mana, offers significant advantages. Spiritual Qi enables the creation and maintenance of domains.
Domains can be created in different ways. Karsha used skill books that manifested as the domain itself. Others manipulate elements to mold something they can control. Alternatively, some harness spiritual energy directly, considered the most effective method for domain creation.
Forming a solid foundation is crucial, which is why the Sage stage is recommended for starting to form a domain. Domains can take years to form, and even if a cultivator is clever enough to form one at the Sage stage, they cannot use it until they become a Great Sage or even higher.
At the Great Sage stage, cultivators can begin to comprehend the intricacies of their domain. Through this understanding, they can shape and strengthen their domains. Those who start forming a domain at the Sage level gain an initial advantage, provided they can understand the laws of the domain effectively.
The deeper their understanding of these laws, the more powerful their domain becomes. That's why most people avoid challenging Great Sages without some understanding of domain laws—it's crucial knowledge before attempting to form one.
However, Karsha achieved something even Great Sages would struggle with: he formed a domain many times stronger than those created by early-stage Great Sages. Although he lacked control over the domain, gaining access to Spiritual Qi would resolve this limitation.
The primary challenge with Karsha's Death Domain was his inability to dictate its behavior. Buffs and debuffs were already integrated into the skills he used, and he couldn't alter them even if he desired.n/ô/vel/b//jn dot c//om
The only thing he could do was identify his allies, ensuring they weren't adversely affected by the domain. Full control would come once he made the domain his own using Spiritual Qi.
But that was acceptable for someone like Karsha. The domain had evolved, and he could now trap even a Great Sage within it—for a limited amount of time, of course. Great Sages are no joke, even if they are just average.
The domain had grown to the point where it could withstand a few attacks from a Tier 9 cultivator. The outer layer had become so sturdy that for some people, it could act as a defense. However, this depended on Karsha's understanding of the earth's elements.
Once he manages to gain access to Spiritual energy, he will be able to make the domain his own, thereby gaining control over the effects it will have on himself and his opponents. This control will increase even further once he comprehends the laws of the domain.
In short, Karsha shouldn't have been able to create a domain at this level while still at the Master stage. It's simply not possible. But thanks to the first form of the Tiger Strike divine technique, he was able to create a large and powerful domain, which will only continue to grow as more skills are added.
The Red Eye Tiger simply amplifies any skill it picks. With more skills available, it can combine them to form something new, something more powerful.
Currently, Karsha has a domain that can kill those below Tier 5 without him needing to do anything. Even Tier 6 opponents will struggle under constant attacks—whether from ice spears, earth spikes, or fire snakes.
The evolved domain has integrated all variations into a skill that can be activated at will. It consumes the same Mana as the domain itself; for instance, if Karsha spends 10,000 Mana to activate the domain and 5,000 Mana per second to maintain it, he doesn't need additional Mana for the variations—they are included in the maintenance cost of the domain.
The first variation is now named "Call of the Spear." When the domain activates, ice and earth elements transform into spears that shoot rapidly. Ice rains down from above while earth spears shoot up from below.
Notably, the earth spear has a diamond augmentation, reflecting Karsha's evolving mastery of the element within the domain. This development allows Karsha to effectively eliminate Tier 5 and even Tier 6 opponents without lifting a weapon.
The second Variation combines Earth, Water, Ice, Lightning, and Fire elements. Earth and Water elements transform the ground into soft mud or quicksand, engulfing anything standing on it.
The Ice element forms spears that extend 2 meters long, infused with Fire and Lightning, creating the offensive aspect of the second Variation. With targets trapped by Earth and Water, the ice spears can strike them, leaving no chance of escape.
Additionally, this variation includes another form that requires Mana to activate, known as "All in One." When the second Variation, "Earth Prison," is activated, the domain owner can use 50,000 MP to create a 10-meter-long spear combining all elements, which can be shot in any direction.
In summary, the "Call of the Spear" and "Earth Prison" variations suffice for Karsha to handle Tier 5 and 6 targets. These variations also significantly hinder the movement of targets caught within the domain, including flying monsters or cultivators.
Beyond the variations, the buff and debuff effects have also improved. Upon activation, the owner receives a 70% buff for as long as they maintain sufficient Mana. Targets experience an immediate 60% debuff that persists as long as the domain remains active.
While its power may have diminished, the Death domain now offers numerous advantages to anyone within its reach. Even Great Sages experience a debuff, and attacks aimed at the domain lose 50% of their total power thanks to the Golden Light element.
The blink skill has evolved within the domain. Now, Karsha can blink anywhere within the domain's 10 km diameter. Outside the domain, this skill only works for a few meters, but inside, it allows him to traverse great distances in an instant, rendering him invincible within his domain.
Yet, the most striking and perhaps greatest change is the terrifying eye suspended in the air, emanating darkness all around—the "Eternal Demon Gaze," a Tier 10 skill that has undergone enhancements, becoming even more fearsome.
Despite Karsha's limited mastery (F grade) of the skill, the eye appears more terrifying than it would outside the domain.
To master this skill, he must deepen his understanding of the darkness element and capture nightmares and horrors with his third eye. The more horrors captured, the greater the eye's chilling effect on those who gaze into its depths.
Even now, those who gaze into it will feel disoriented for three seconds, providing Karsha enough time to execute a quick attack. The duration can be shortened based on the person's mental fortitude, but overall, the "Eternal Demon Gaze" remains effective in battle even without nightmares within.
"This domain is chaotic," Karsha muttered, though an evil grin spread across his face. Clearly, he was contemplating the havoc he could wreak with this domain. He could blink to the rear of enemy lines and activate the domain, covering a radius of about 5 km, sealing in hundreds, if not thousands, of soldiers.
Their deaths would also feed into the development of his "Eternal Demon Gaze," absorbing their fears as they perish. This would allow him to enhance the eye's power without distraction during combat.
Moreover, Karsha noticed changes within the domain. His skill activation time, previously doubled, was now tripled, enabling him to activate skills three times faster than outside the domain.
"I need to synthesize more skills and add them to the Red Eye Tiger," he mused. With the domain growing stronger, the skills needed to affect it would also need to be more potent. Fortunately, his synthesis ability allows him to combine weaker skills into more powerful ones.
The more skills he synthesizes, the stronger the resulting skill will be, further augmenting the domain's effects upon integration. Gathering numerous low-tier skills won't be an issue once he returns to the human world.
"Once this entire quest is over, I'll focus on acquiring more skills and synthesizing them. If I'm fortunate, I might even find a way to cure Lady Yi Ran." After deactivating the domain, Karsha proceeded to inspect his skills. However, he discovered that he could not upgrade them further until reaching Level 4 Grandmaster.
He then practiced the Fire Beam, raising its mastery to SS, allowing him to create an 18-meter-tall fire arc enhanced by sword aura.
Karsha also mastered "Ice Queen Wrath" to level A, exceeding his earlier expectations. The Avatar of the Ice Queen now channels 350% of his total attack power, supplementing the initial 2% from the Ice Queen herself, making the skill as potent as the Dark Prince Hell Art. He can now have control over the ice without having much affinity for the ice element.
With everything set, Karsha allowed his consciousness to return to his body. Retrieving 5 orbs from his inventory, he began shattering them in preparation for the imminent battle.